!DOCTYPE html>
I have a Bachelor's Degree in Computer Science: Game Design from the University of California Santa Cruz, and it is my passion to develop and play a variety of games. Ever since I got a computer as a kid, I have been fascinated with video games, computing, engineering, and simulations. I'm particularly drawn to creating systems that simulate real-world physics and emergent behaviors. This passion for simulation is what drives many of my projects, from falling sand games to procedural generation. If you happen to find me outside of NVIM or Visual Studio, my hobbies include raves, anime, gaming, and spending time with friends and family. My favorite genres are sci-fi, space, and magic!
Bachelors of Computer Science: Computer Game Design
Experienced with Unity (C#), ground-up projects in SDL2 (C++), and basic Unreal 5 (C++ / Blueprint)
I developed my Pyxis Engine in C++by following many tutorials on OpenGL and game engine development by TheCherno, and I have experience using SDL2 to create games
Experimented using perlin noise to generate procedural terrain, Worley/Voronoi noise for biome generation, and used real-time generated music to create traversable platforms
Creating core gameplay loops and systems and implementing prototypes in Engines like Unity, Unreal, Godot, and more!
Using an IDE to debug and find performance bottlenecks, and utilizing multi-threading, chunk loading, ect.
Used Blender to texture, animate, and render spritesheets for a new character in Factorio, and 3d modelled a pangolin!
Used Pure Data and FMOD to create and implement generative / interactive audio in Unity
I would like to write game dev blogs, but honestly I'm way too busy for that :/
How I implemented worm movement in our game!
Continue reading