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Hello, I'm

Peyton Jones

Programmer & Game Designer

I have a Bachelor's Degree in Computer Science: Game Design from the University of California Santa Cruz, and it is my passion to develop and play a variety of games. Ever since I got a computer as a kid, I have been fascinated with video games and computing, and it is something that me and my grandpa bonded with growing up. My hobbies are raving, spending time with friends and family, and exploring media about sci-fi, space, and magic!

Main Projects

Pyxis

Picture of Pyxis game
  • C++
  • Networking
  • Game Design
  • Gameplay Programming
  • Data structures/Systems

Pyxis, my best project, is a "infinitely" large multiplayer falling sand game with Box2D rigid bodies. It is also built on top of my Pyxis Game Engine project.

Dood!

Gif of dood game with little doods running around!
  • Godot
  • Game Design
  • Gameplay Programming

A top-down mushroom themed colony sim, similar to Rimworld / Dwarf Fortress. Developed by me and my dev partner Brayden Smith.

Pyxis Game Engine

Picture of basic engine editor
  • C++
  • Engine Programming
  • Graphics Programming

Learning to make a game engine in C++!

Escape From Project E.L.E.V.A.T.E.

ELEVATE logo
  • Godot
  • Game Design
  • Gameplay Programming

Lead developer for 2D Grappling platformer in Godot!

Potion Quest

Potion Quest Logo
  • Unity
  • C#
  • Shaders
  • 3D Modelling
  • Procedural Animation

Me and Brayden Smith made a 3D exploration / puzzle game for the Pirate Software Game Jam #15. In it, you are a goblin that crafts potions that aid in exploration, and keep you out of shadows.

Unreal Engine Combo System

Unreal blueprint
  • Unreal Engine 5
  • Blueprints Programming

I created a combo system for UE5

View All Projects

Skills

Game Scripting & Programming

Experienced with Unity (C#), ground-up projects in SDL2 (C++), and basic Unreal 5 (C++ / Blueprint)


Engine Programming / Graphics

I developed my Pyxis Engine in C++by following many tutorials on OpenGL and game engine development by TheCherno, and I have experience using SDL2 to create games


Procedural Generation

Experimented using perlin noise to generate procedural terrain, Worley/Voronoi noise for biome generation, and used real-time generated music to create traversable platforms


Systems Design

Creating core gameplay loops and systems and implementing prototypes in Engines like Unity, Unreal, Godot, and more!


Optimization

Using an IDE to debug and find performance bottlenecks, and utilizing multi-threading, chunk loading, ect.


3D Modelling & Animation

Used Blender to texture, animate, and render spritesheets for a new character in Factorio, and 3d modelled a pangolin!


Interactive Audio Integration

Used Pure Data and FMOD to create and implement generative / interactive audio in Unity

Game Dev Blog

If I have free time (which I don't) I occasionally write about systems I implement in my games, such as Procedural Generation using Worley and Perlin noise, Worm movement, 2D Rope Physics, and more!

Check out the full blog!

Godot Mushroom Game

Worm Movement

March 19 2024

How I implemented worm movement in our game!

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