2D Physics Engine

falling sand gif

About

Made for CMPM151, Generative Audio for Games, me and my team created an endless 3d platformer with procedurally generated audio is linked to the position of the platforms. While traversing each level, you are able to toggle an instrument to allow you to jump to certain platforms. As the teams programmer, I created the Unity scene, the movement, the platform placing, the FFT reactive bloom, and linked the Pure Data to the Unity Project.